Bedrock Observer

A read-only add-on for Bedrock Dedicated Server that reports players and the world as one line of JSON, for debugging and AI-agent play.

Version1.0.1Published
Illustration of a sheep, a cow, a pig and a glowing diamond-like block on a grassy hill, each outlined in a color and linked by a line to a JSON panel on the right (not an in-game screenshot)

Compatibility

Compatibility of Bedrock Observer
EditionBedrock Edition
Minecraft versions1.26.50
Pack typesBehavior pack, Resource pack
Experimental featuresNot needed
LicenseMIT

Download

Download directly from this site

Download (.mcaddon, 17.2 KB)

be-observer-1.0.1.mcaddon

SHA-256: 686c8e715420dc25c6988b2fcc64985fb6702eb03dda581587f28631d38c445b

Bedrock Observer is a read-only observation add-on made only for Minecraft Bedrock Dedicated Server (BDS). External tools — AI agents that play Bedrock, test scripts, people debugging add-ons — send a JSON request, and the add-on answers with one line of JSON on the server’s standard output. It reports where players are and what they see, blocks, nearby entities, effects, ground height, scoreboards, and game events as they happen.

Please read first

This is not an add-on for playing. It is meant to run on a dedicated server (BDS) and be used from an external tool. Client-hosted worlds and Realms are not supported. Observations include player names, positions and inventories, so read “Notes” below before installing it on a server other people join.

A game screen with a pig, a sheep, a cow and a diamond block, next to the snapshot response from the same moment: each mob and the block the player looks at appear as a typeId in the JSON

Features

  • Read-only. It never changes the world: it runs no commands, writes no values and loads no chunks.
  • Tool-independent. Plain /scriptevent in, plain log lines out. No AI model, MCP server or HTTP is assumed.
  • Bounded. Every request has size, count, radius and distance limits, reported by capabilities.
  • Stable APIs only. It uses @minecraft/server 2.10.0, with no experimental toggles and no beta APIs.
  • Game events too. Joins, leaves, spawns, deaths involving players, and dimension, game mode and game rule changes are printed one per line, with no request needed.

What it can observe

Method Answers
capabilities Versions, methods, sections, limits and defaults — call this first
players Players in the world
player Position, head, rotation, view direction, velocity, movement flags, game mode; optional health, inventory, equipment, effects, time
block / blocks Blocks by coordinates (unloaded and out-of-bounds are told apart from air)
target The block (and optionally the entity) a player is looking at
entities Entities near a player or a point, sorted by distance; filters by type, family, name and tag
entity One entity by id
top / tops The topmost block of a column — the ground height; tops as a compact height map
scoreboard Objectives, the scores of one objective, or one player’s scores
snapshot Several of the above for one player, in one response
events Recent game events again

Some things are not available: chat messages and command use (there is no stable API), screenshots, and input of any kind. Anything that would change the world is out of scope by design.

How to use it

On the BDS console, send a request like this (no leading /; ASCII only, and write other characters as \uXXXX).

scriptevent to3izo_bo:query {"requestId":"c1","method":"capabilities"}
scriptevent to3izo_bo:query {"requestId":"p1","method":"player","params":{"player":{"name":"Steve"},"include":["health","effects"]}}

Each request is answered by exactly one line on standard output (BDS adds its own timestamp before it).

to3izo_bo.response {"protocol":1,"requestId":"p1","ok":true,"method":"player","tick":144897,"session":"rohuvqp7","seq":4,"time":1792311918513,"data":{"id":"-8589934591","name":"Steve",...}}

Match responses to requests by requestId. Errors come back as "ok":false with a stable error.code. Game events are written without a request as to3izo_bo.event {...} lines.

The death screen after a zombie killed the player, next to the entity_die event line printed at that moment: cause entityAttack, killer minecraft:zombie

From a player’s chat, an operator can send the same request without cheats as a command whose argument is the JSON in double quotes, with every inner " written as \".

/to3izo_bo:query "{\"requestId\":\"p1\",\"method\":\"player\"}"

/scriptevent to3izo_bo:query {...} also works from chat, but needs cheats on as well. Sending a long command disconnects that player, so keep the whole command under about 448 characters.

Using it from a tool

The add-on only reads the world and writes lines; a tool sends requests and collects the lines. Run BDS with its console connected to the tool.

Where the tool runs Sending requests Collecting responses
On the BDS host Write scriptevent to3izo_bo:query {...} to BDS’s standard input Read standard output (or its log)
On another machine (e.g. an agent on a Mac, BDS in a Windows VM) Send to the console through the VM’s own channel, or type /to3izo_bo:query "…" into an operator’s chat Read the log through the same channel

The add-on has no network transport. If lines must travel over a network, forward them with a program outside Minecraft.

How to install

  1. Download the .mcaddon file from “Download” below and unzip it as a zip file (it contains be-observer_BP and be-observer_RP).

  2. Copy be-observer_BP into <BDS>/behavior_packs/ and be-observer_RP into <BDS>/resource_packs/.

  3. Enable them in the world: add the pack UUID and version to worlds/<level>/world_behavior_packs.json and world_resource_packs.json.

    world_behavior_packs.json: [{"pack_id":"cbe4cdb9-3dc0-43c3-9750-a100b27a414e","version":[1,0,1]}]
    world_resource_packs.json: [{"pack_id":"3d21d349-fedb-4dd4-8b7c-a7f130ea5fe7","version":[1,0,1]}]
    
  4. Set content-log-console-output-enabled=true in server.properties and start the server (otherwise script output never reaches standard output). If the log shows [Scripting] [be-observer] scripts loaded, it worked.

Requirements

  • Bedrock Dedicated Server (verified: Windows, 1.26.52.3), game version 1.26.50 or later. Linux BDS is expected to work but is untested.
  • Client-hosted worlds and Realms are not supported.
  • Includes both a behavior pack and a resource pack. No experimental features are needed.

Notes

Observations include player names, positions and inventories, and they are written to the server’s standard output. The server console and every operator can observe every player; other players cannot send requests. Tell the people who join your server about this before you install it.

Changelog

  • 1.0.1 (2026-10-18): Pack icon and documentation only (the protocol and behavior are unchanged from 1.0.0). First release on this site.

License

Released under the MIT License.

MIT License

Copyright (c) 2026 to3izo

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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